We have released our companion website for the Fan Feed sports news app so that you no longer have to be on your phone to access our content. To read up on the latest news and see the schedules of your favorite teams, look no further than Fan Feed Sports News.
Within the next few weeks, a new version of Jumble-tron 2 – Electric Boogaloo will be released. There will be several updates and changes based on user feedback. The game is a little too hard at the very beginning. The puzzles throughout the game were randomly chosen, but not anymore. Now, at the beginning of the […]
This is the 3rd in a series of posts that are intended to remind us all about some of the important do’s and don’ts of mobile app development. Be sure to check out the first post on allowing for rapid development and the second on testing. Don’t optimize too early There are 2 important ways that I […]
This is the 2nd in a series of posts that are intended to remind us all about some of the important do’s and don’ts of mobile app development. Be sure to check out the first post on allowing for rapid development. Testing We have all heard the advice “test early and often”, but I believe […]
Over the course of the months that we spent preparing Jumble-tron 2 – Electric Boogaloo for it’s release, we made some mistakes. Well, honestly, we made a lot of mistakes. The things that we know as app developers can sometimes slip our minds as we get caught up in working on a project. We all know […]
Jumble-tron 2 – Electric Boogaloo is now available on iOS and it is 100% free. There is no up front cost, no annoying ads and no in-app purchases. We created this game because we enjoy creating games. The satisfaction of knowing that people downloaded and are enjoying playing the game is payment enough for us. […]
When I first started the game, I thought to myself…”I don’t need anyone’s help. I’ll be able to do this completely on my own.” Since this was my first solo game, I was incredibly naive. I would do it by myself and be done in just a couple of weeks….5 months later and after the […]
I had just wrapped up working on a team for a game that was available on release day for the AppleTV. Working on that game got my creative juices flowing and I was ready to build a game of my own. Now, I just needed an idea. During this time I was enjoying Alto’s Adventure. […]