When I first started the game, I thought to myself…”I don’t need anyone’s help. I’ll be able to do this completely on my own.”
Since this was my first solo game, I was incredibly naive. I would do it by myself and be done in just a couple of weeks….5 months later and after the team had grown to 4 people, we finally had a releasable game. It’s amazing the little things that you don’t think about in the beginning that need to be done. That icon that shows up on the screen of every iPhone can’t just be created by doing a few google image searches. That tiny little sound that plays each time a letter is tapped isn’t just magically built into your phone. That precise shade of blue used throughout the color scheme of the game didn’t just pick itself. All of these things required people with expertise. So without further ado, here is the team that brought this game to fruition.
Mark handled all of the art and color schemes throughout the game. He also had many contributions to layout, game play and just general direction for the game.
Nich was in charge of pulling together all of the music and sound effects for the game. With the help of his buddy, Colin Gelinas, they put together a great sound track.
Colin worked closely with Nich to produce a couple of the tracks used as background music for the game.